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Guardian of Faith [AFR - 18]
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Guardian of Faith [AFR - 18]

Guardian of Faith [AFR - 18]

  • Rarity:

    R

  • #:

    18

  • Creature Type or Sub Type:

    Creature — Spirit Knight

  • P:

    3

  • T:

    2

  • Rules Text Contains:

    Flash

    Vigilance

    When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

$4.52
Guardian of Faith [AFR - 18]
$4.52

Guardian of Faith [AFR - 18]

  • Rarity:

    R

  • #:

    18

  • Creature Type or Sub Type:

    Creature — Spirit Knight

  • P:

    3

  • T:

    2

  • Rules Text Contains:

    Flash

    Vigilance

    When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

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Description

  • Rarity:

    R

  • #:

    18

  • Creature Type or Sub Type:

    Creature — Spirit Knight

  • P:

    3

  • T:

    2

  • Rules Text Contains:

    Flash

    Vigilance

    When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)